Welcome

I'm Sianya Dawnmist

This is where I write about games as places you spend time in.

Not just what you do in them, or how well you play, but how they feel to inhabit. The comfort of repetition. The tension that sits in your shoulders during certain moments. The way a game can quietly hold you at the end of a long day, hands on a controller, mind half elsewhere and fully present at the same time.

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🎮 Games

I play a wide range of things, sometimes slowly, sometimes in long immersive stretches, and I’m mostly interested in:

  • atmosphere and mood
  • story and character, even when they’re understated
  • games as comfort, ritual, or emotional space

You’ll find a mix of reflections rather than technical breakdowns. Stream recaps that focus on moments and energy rather than play-by-play. Notes on why older games still matter, and why certain scenes, mechanics, or worlds linger long after the screen goes dark.

Streaming is part of this, but not the whole picture. Some games are best talked about mid-play, shared in real time. Others need distance and quiet before they make sense.

This isn’t about optimisation or hot takes. It’s about games as lived experience.

Dip in wherever you like.
There’s no correct order here.

A Date With Death plant mechanic failure

A Date With Death Part 3 – He Floated Outside My Window. I Ceased to Exist.

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A Date With Death originally streamed on 17th February 2026 – He brought stolen sunflowers to my window, confessed his feelings, and I accidentally unlocked…

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Day 2 of A Date With Death gets intense – soul bonding, broken souls, and more flirting with the Grim Reaper.

A Date With Death Part 2 – Boundaries, Banter & Bad Decisions

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A Date With Death originally streamed on 12th February 2026 – We formed a soul bond, uncovered suspicious aura lore, and made increasingly questionable romantic…

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I played A Date With Death completely blind and immediately tried to flirt with (and delete) the Grim Reaper. Chaos ensued.

A Date With Death Part 1 – Flirting With the Grim Reaper Blind Playthrough

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A Date With Death originally streamed on 10th February 2026 – We met the Grim Reaper, tried to delete his app, and immediately started flirting…

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We finish our first house build in ContractVille co-op, argue about door placement, discover the joy of trash compacting, and question whether this is our long-term co-op game.

ContractVille Part 3 – Doors, Drama & Trash Compactor Joy

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ContractVille originally streamed on 3rd February – where we discovered that stopping mid-build is a personality flaw. We Came Back Confident. That Was Our First…

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ContractVille house building foundation gameplay

ContractVille Part 2 – Divorce, Demolition & Chaos Inc

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ContractVille originally streamed on 29th January 2026 – archive recap added before I forget what we built and/or demolished. We Started By Hitting Each Other…

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Our first ContractVille co-op gameplay session - renovation chaos, purple paint disasters, and a very questionable driving performance.

ContractVille Gameplay Part 1 – First Impressions & Co-op Chaos

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ContractVille Originally streamed on 27th January 2026 – archive recap added for posterity and evidence. We Accepted the Invitation. Immediately Regretted Nothing. I accepted the…

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Let’s Play Death and Taxes – Part 3 | The Final Verdict

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If you missed the beginning, Part 1 is here and Part 2 is here Welcome to the final session of Death and Taxes. In this…

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Let’s Play Death and Taxes – Part 2 | Decisions, Consequences & Chaos

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If you missed the beginning, Part 1 is here. Welcome to Session 2 of Placeholder Gameworks’ Death and Taxes! In this session, I will be…

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Let’s Play: Death and Taxes – Part 1 | Choices, Consequences, Paperwork

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Part 1: “This is part one of a three-part playthrough. Have you ever wondered what it would be like to be responsible for the fate…

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Want to have a chat?
Get in touch today to start the conversation!

Whether it’s a question, a thought sparked by something you’ve read, or just a hello, you’re very welcome to get in touch. There’s no script and no expectation - just a conversation if it feels right.